Stylized Hammer Game Asset
(Hammer concept belongs to Victor Deno)
In order to achieve this I first modelled the low poly mesh, then duplicated this and sculpted details onto a high poly mesh in Blender.
I then created UV's taking care to hide seams and maintain good texile density.
Next I brought the meshes over to substance painter and baked in the details from the high poly mesh (714k verts) onto the low poly mesh (932 verts).
I then textured the hammer to have a stylized look and brought it back into blender for the final render.
I enjoyed this pipeline process and look forward to applying it to other game props and environment pieces in the future.