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Stylized Hammer

Stylized Hammer Game Asset
(Hammer concept belongs to Victor Deno)

In order to achieve this I first modelled the low poly mesh, then duplicated this and sculpted details onto a high poly mesh in Blender.
I then created UV's taking care to hide seams and maintain good texile density.
Next I brought the meshes over to substance painter and baked in the details from the high poly mesh (714k verts) onto the low poly mesh (932 verts).
I then textured the hammer to have a stylized look and brought it back into blender for the final render.

I enjoyed this pipeline process and look forward to applying it to other game props and environment pieces in the future.

Stylized Hammer Game Asset

Stylized Hammer Game Asset

Albedo Map
Textured in Substance Painter

Albedo Map
Textured in Substance Painter

Normal Map
Baked from the high poly mesh in Substance Painter

Normal Map
Baked from the high poly mesh in Substance Painter

Roughness Map
Baked from the high poly mesh in Substance Painter

Roughness Map
Baked from the high poly mesh in Substance Painter