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Christopher Frampton
Christopher Frampton
Aspiring 3D game artist
Newport, United Kingdom

Summary

I am a creative and detail-oriented 3D Artist with experience in creating high-quality 3D models, animations, with the focus on optimization for video games. Good understanding of model creation pipelines including high poly to low poly meshes and baking maps to maintain a good level of detail whilst keeping poly count low. Creating good quality UV maps with a focus on correct texile density and texture space for good quality PBR materials. Proficient in industry-standard software and tools, with a strong understanding of the principles of design, composition, and color theory. Adept at collaborating with cross-functional teams to deliver projects on time and within budget.